(Prototype) The Wild Wild Pixel is an expansive point and click adventure game that pays homage to its rich ancestry, while carefully introducing modern day game mechanics such as a UI that is both intuitive and user-friendly, without sacrificing gameplay complexity. We join our protagonist Jacques on the eve of another attempted escape of the valley he was born with, fully expecting to mysteriously fail again, but little does he know that this time he’s about to embark on a journey that will reveal what lies beyond those towering walls.


The Wild Wild Pixel was a project done in unison with Fabian Rastorfer’s graduating thesis project for Parsons, Design and Technology. It was an ambitious project led by Fabian Rastorfer and Ben Miller and heavily relied on dialogue, a story with a major twist and exploration. Only the first out of five chapters was made, as its kickstarter ended at 10k out of 45k. It is currently on hold, despite being greenlit and gaining considerable praise from fans and journalists alike.


  • Many intuitive puzzles that are based on logic and exploration.
  • No illogical item combinations and needlessly cluttered UI.
  • A world that is rich with additional, optional quest lines and interactions.
  • Subtle storytelling that the player can interpret over the span of the entire game.
  • 4-5 chapters, each clocking at around approximately 5 hours.
  • Fully voice acted.
  • A helpful hint system based on collecting help coins found through exploration.


Cinematic TrailerYouTube

Gameplay TrailerYouTube

Gameplay VideoYouTube


There are currently no logos or icons available for Wild Wild Pixel. Check back later for more or contact us for specific requests!

Awards & Recognition

  • "Greenlit on Steam" 19 November, 1989

Selected Articles

  • The Wild Wild Pixel has caught my attention at a time when I’m dipping back into the point and click world (...) I hope the Kickstarter reaches at least 60k...
    Adam Smith, Rock Paper Shotgun
  • An (Wild Wild Pixel) expansive point-and-click adventure that pays homage to those like it that came before it, while also adding some modern day touches.
    Davidlee Jolley, IGM
  • Players have all the power, with each action, even those small ones, of affecting the outcome altogether (Wild Wild Pixel).
    Julie Morley, Cliqist
Original Soundtrack
Available for free on:

About Fabraz

Fabraz is an indie game dev studio based in New York drawing from minds and talent found across the world. Our expansive teams are behind critical darling Slime-san, which was featured acrossed several platforms, and we are currently working on Demon Turf! Fabraz also publishes indie gems such as Skellboy and SpiritSphere DX to the Nintendo Switch. Several of our team members are part of the NYU Game Center Incubator, Games 4 Change, Playcrafting and even Forbes 30 under 30! If you want games that are chock full of humor and charm, you've found the right place!
More information
More information on Fabraz, our logo & relevant media are available here.

Wild Wild Pixel Credits

Fabian Rastorfer
Lead and Artist
Ben Miller
Lead and Programmer
Mischa Perella
Red Ochsenbein
Poster Art