PATCH NOTES: 1.2.1

PC: LIVE | Switch: NOT LIVE | Xbox: NOT LIVE | Playstation: NOT LIVE


PLAYER

  • Fixed Retro Bubsy's face looking like a cosmic horror on some platforms when making certain expressions. Creepy...

LEVELS

  • Removed a floating checkpoint in Planet 2: Level 4 which led to an unfortunate death loop. No one, not even Bubsy, deserves that kind of fate.
  • Adjusted tutorials in Planet 1: Level 1 to only show up in Normal or Black Hole mode. I guess even tutorials can have an identity crisis?

BOSSES

  • Fixed Baartholomeo's music sometimes not playing at all during the boss fights. Guy thinks he's a Khezu.

CAMPAIGN

  • Fixed the gauntlet level not unlocking after beating the normal levels as it used to. How did that get messed up?!
  • The 100% completion reward image no longer shows up early sometimes. Y'all gotta earn that, mkay?

SYSTEMS

  • Fixed some button prompts appearing incorrectly on certain platforms. Don't tell anyone this ever happened or we'll get murked...
  • Epic Game Store achievements are now live. Don't worry, they activate retroactively dear achievement hunters, lower your weapons.

PATCH NOTES: 1.2 - FREE CONTENT DLC

PC: LIVE | Switch: LIVE | Xbox: LIVE | Playstation: LIVE



We heard you loud and clear, you screamed "we want more content" and we've come to deliver!
Once you've beaten Baaptiste a giant black hole will appear in the galaxy! This nasty cosmic business will cause crazy distortions across all of the planets! Are you ready for a ton of new challenges?!

NEW CONTENT: BLACK HOLE CAMPAIGN

  • 15 brand new levels! Revisit each planet to tackle these tough challenges.
  • A bunch of new hazards, enemies and more!
  • 5 entirely new outfits to unlock by collecting void fleece!
  • 15 spanking new time medals to unlock and leaderboards to compete in.
  • 4 new achievements/trophies to hunt down.
  • New dialogue with the gang!
  • A new special reward for completing the game 100%!

PLAYER

  • Adjusting the camera to handle collision slightly better. Lackey Two keeps on improving!
  • The grounding visualizer is no longer shy and won't randomly disappear when hairball bouncing.
  • Fixed rare instance where Bubsy remains squashed or stretched. Slenderbubsy is no longer real, sorry.
  • Lowered the chance of clipping through the ground when entering hairball form. Even bobcats need to obey the laws of physics!

LEVELS

  • Shooting from glass tube cannons is now more consistent across different hardware.

BOSSES

  • Dying to Baarbee JUST as you beat her no longer softlocks the game. But you should still feel bad about it.

UI

  • Fixed abilities not remembering if they were turned on or off if you quickly switch categories in the shop. Sometimes I don't know whether I'm turned on or off either.
  • Race timer no longer shows up after beating the game before the title screen comes in. THE RACE IS OVER.

SYSTEMS

  • Retrying via keybind no longer takes longer than retrying via the pause menu. No more extra time to ponder your life choices, like you became a professional Bubsy speedrunner.

PATCH NOTES: 1.1.1

PC: LIVE | Switch: LIVE | Xbox: LIVE | Playstation: LIVE


PLAYER

  • Ensuring Bubsy's bowel movements are consistent and no longer occasionally cause softlocks when using the Scenic Pooper ability.
  • Educating Bubsy that even bobcats need to obey the laws of physics to ensure you no longer float to the heavens if you use the Item Sniffer ability under certain conditions.
  • Bubsy no longer points at the Golden Fleece when using the Item Sniffer ability, because quite frankly that's just useless ain't it?
  • Tank mode is no longer OP (yes, really) by allowing you to infinitely glitch up walls.
  • Telling Bubsy to keep it cool after pouncing enemies and not immediatelly clamber up subsequent walls like a madcat.
  • You're no longer kicked out of hairball after sometime in the air when using the held Hairball input variant. Bet that sentence was never said before!
  • The Twirl Jump visual effects no longer stick around like a unwanted fart when triggered under certain conditions
  • We thought it'd be cool if you can see where you're aiming at in glass canons when the grounding visualizer is turned on. We're nice like that.
  • Told our cameraman, Lackey Two, to stop pointing at the sky when doing large jumps in Hairball form. Guess he's a astrology hobbyist or something I dunno.

PERFORMANCE

  • Angling the camera all the way down on terrain no longer makes it stutter. I swear our cameraman, Lackey Two, can be a handful sometimes.

LEVELS

  • The Ampelman no longer ticks you off, literally, if you reset it *just* when it ran out of time.
  • Resetting the tape measure challenge no longer resets you above a pit of death sometimes. I thought it was kinda funny tbh but the team said it's "bad game design".
  • I can't believe I have to say this but we made sure the glass blocks always act like glass and not solid concrete sometimes when shooting through them.
  • You won't reset right above water anymore when falling off the cat trees in Planet 1, Level 4. But also, did you try to just... Not fall?
  • Tweaking water height in Planet 3 Level 2 to stop Bubsy occasionally from respawning and dying continuosly in an endless cycle until the heat death of the universe.

BOSSES

  • Getting killed by a skating Woolie (skill issue) during Baarbee's chasing phase no longer softlocks the entire fight.
  • Slow-mo can't get stuck anymore if you do a very specific set of actions during Baarbee's fight. We're not in the Matrix here, okay?
  • Baaptiste ain't no shy sheep and he no longer appears invisible if you retry his fight after dying to him at specific points in time.
  • Projectiles and other attacks now get properly despawned when "Skip Cutscenes" is enabled during boss fights. Everyone press F to pay respects to all those Nine Lives modes lost...

UI

  • Trigger happy folk won't be able to softlock the shop menu anymore. Everyone chill out!
  • Fixed moveset entries not properly displaying RTL instead of LTR. NP, GG OK?
  • Resetting and confirming input bindings at the same time no longer leads to a softlock. How did anyone discover this? Troll-like behavior.
  • Fixing Playstation inputs not displaying in the title screen. We don't wanna be called biased to a certain controller here.
  • You can no longer delete a save that is currently active. Your 567th nine life attempt will now be less confusing to reset!
  • You can now rebind inputs like shift/control, y'know, like it's supposed to.

LOCALIZATION

  • Fixed some Chinese characters appearing without the bold font. BOLD EVERY TIME, ALL THE TIME.
  • Fixed some instances where Arabic letters didn't properly connect. We're all in this together!

CAMPAIGN

  • Fixed a typo where Bubsy misspells "opinion". But in MY oppinion this feels better.
  • Fixed a typo where Bubsy says "wih" instead of "with". Now THAT'S some high quality patch note material.
  • Adjusted one translated french word which the age rating police wouldn't have liked. Nope, nope.
  • Added some more people to the credits. I'll be real, I have no idea how to write something funny about this.

SYSTEMS

  • Fixed uncapped framerates causing crashes for some players by removing the uncapped option. Sorry fps maxxers, 120's gotta be the cap for meow! (Note, with vsync you can still go higher than 120fps if your monitor's refresh rate allows for it.)
  • Fixed numerous Crowd Control issues. We want this mode to be chaotic but not THAT chaotic, geez.

fabraz fabraz